At the dawn of the PlayStation back in the mid 90’s as well as the emergence of the Nintendo 64, video games were all about platformers such as Crash Bandicoot, Super Mario, Donkey Kong, and Banjo Kazooie. It was also the prime for 2D fighting games like every Street Fighter crossover there is along with The King of Fighters. The action games were mostly found on the PC, with arena shooter games such as DOOM, Star Wars: Dark Forces and Duke Nukem 3D were the center of it all. It was also the uprising of J-RPGs, transitioning from 2D to 3D in a classic turn-based gameplay. We have the Final Fantasy series and Chrono Trigger in that genre. And finally, the popularity of survival horror games such as the Resident Evil trilogy, Silent Hill, The Clock Tower, and Alone in the Dark.
In 1998, one man would change the face of single-player games forever. That man was Hideo Kojima. In that year, he released Metal Gear Solid—a tactical espionage action shooter that combined every good element there is that is found in video games: a deep and engaging story, unique combat, unparalleled stealth and characters that can never be forgotten. Metal Gear Solid was a game on its own—a stealth-based game in which no one could rival especially during that time. It was, in fact, way ahead of its time, that even if you play it to this day, everything from the narration to the gameplay is still meta.
Metal Gear Solid was a follow-up to its two older games that were found in the classic Commodore namely Metal Gear and Metal Gear 2: Solid Snake. Even those retro games were distant from other classics during the time. In fact, the whole Metal Gear franchise had a different tone compared to other games before the release of the PlayStation 2, Xbox and Gamecube: it was a dark, gritty, serious (yet comedic at the same time), melancholic and intense series. Metal Gear Solid was the culmination of that product. In fact, critics name MGS as one of the most important video games that shaped the gaming culture forever.
Who wouldn’t forget all the mind-blowing 4th wall-breaking moments such as finding Meryl’s frequency via the actual back of the CD cover as stated in the game, the frightening boss battle with Psycho Mantis in which he tells you to “put down the controller” and even reads your save files, and of course, that moment when Colonel Campbell, Mei Ling, and Naomi Hunter shamed you for having a mono TV.
The game was a huge success from Japan to the USA, making it a console-seller for Sony’s PlayStation. 3 years later, it was no surprise to find out that a 2nd game would come out—Metal Gear Solid 2: Sons of Liberty. The game was a huge hit and a big enough reason for people to buy a PlayStation 2 and doubled the sales for consoles in 2004 when Metal Gear Solid 3: Snake Eater came into the market.
Hit after hit, the franchise gained a large community talking about their appreciations, the theories and the thorough explanations of the ever-so-complexing storyline.
2008 witnessed the birth of Metal Gear Solid 4: Guns of the Patriots, which was the sole reason to buy the PlayStation 3 and Metal Gear Solid: Peace Walker on the PSP.
The last one, Metal Gear Solid 5: The Phantom Pain, was released in 2015 where it was regarded to have the best gameplay but the worst storyline—this is due to the unfinished project after Kojima was prematurely fired from Konami for business reasons.
Alas, within 20 years, Hideo Kojima ruled the gaming community.
And with that appreciation, a Twitch channel called OuterHeaven (www.twitch.tv/outerheaven) is one of the most unique live streamers on the website.
The channel features various speedruns from the first Metal Gear to the 5th installment of the Metal Gear Solid series as well as discussions with the viewers about the game. The player would always challenge himself in playing at European Extreme or Big Boss Extreme—the most difficult settings in the Metal Gear Solid games.
OuterHeaven has been impressively tuned in for more than 2 years now and he’s still going at it strong. It’s actually quite hard for a normal person to play the same exact single-player series for years and still show appreciation for it. In the case of OuterHeaven, even though he has memorized every single line, every patrolling guard’s routes and mastering the sequences of boss battles, he seems to be still enjoying the game due to its linear-but-limited freedom, deep and engrossing storyline and lovable characters that any fan cherishes. Here are a few clips from his channel: